Looting
Increases the amount and chance of mob drops when killing mobs.
Overview
Looting is a rare melee enchantment in Minecraft. Looting increases both how much common loot a killed mob drops and the odds of its rare drops, counting whatever you hold in your main hand at the moment the mob dies.
Its opening level already delivers a noticeable boost (+1 max common drops, +1 percentage point on rare and equipment drops), and it climbs from there to a maximum of level 3 (III) on your sword.
Effects Per Level
Looting tops out at level 3, shown as III on the sword, and the gap between the levels is where the enchantment's character really lives.
Each level raises the maximum common-drop count by one and adds a percentage point to the rare-drop chance, so Looting III can add up to three extra common items and three points on rare prizes such as wither skeleton skulls. Ender pearls and blaze rods count as common drops, which is why an enderman or a blaze killed at Looting III can drop up to four. The minimum drop never changes: Looting only widens the top end of the roll.
Compatible Items
Compatibility & Conflicts
Looting can be placed on sword and spear, giving you two choices for where it does the most good depending on how you play.
Looting has no exclusivity conflicts at all, so you can layer it onto an item alongside every other enchantment that item accepts without having to give anything up.
How to Obtain
Looting can be rolled directly at an enchanting table, where the level you pay and the enchantability of a sword together decide which level of it you can be offered, up to III. If the table is not cooperating, the Looting book also comes from loot chest and villager trading, ready to apply on an anvil.
Its selection weight of 2 makes Looting a rare roll: it surfaces only now and then on a sword, so you may need to re-roll several times or simply trade a villager for the book.
What the Table Has to Roll
Rolled on a golden sword, the best Looting can be enchanted on, enchantability 22 adds up to 10 points to your experience level before the window below is checked.
85% of level 30 rolls produce a power inside the window for Looting III.
| Level | Enchanting power | At a level 30 slot |
|---|---|---|
| I | 15 to 23 | never |
| II | 24 to 32 | 15% |
| III | 33 to 83 | 85% |
Applying the book on an anvil costs 4 levels per enchantment level, before the anvil adds its own charge for the work you have already done to the item.
Tips & Best Combinations
Close to mandatory on any sword used for combat or mob farming. The extra drops compound fast over a grinding session, and for rare targets (blaze rods, ender pearls, wither skeleton skulls), Looting III is the difference between an afternoon and a week of farming.
For the strongest setup, pair Looting with Sharpness, Smite, Fire Aspect, Unbreaking and Mending: the durability enchantments in particular keep the item alive long enough to make the investment worthwhile.
One detail to keep in mind: increases the maximum number of common drops by 1 per level. Rare drops such as wither skeleton skulls get one percentage point more per level, and so does the chance that a mob drops the gear it spawned with.
Related Enchantments
Increases melee damage dealt to all mobs.
Increases damage dealt to undead mobs (zombies, skeletons, wither, phantoms, etc.).
Increases damage dealt to arthropod mobs (spiders, cave spiders, bees, silverfish, endermites).
Sets the target on fire when hit, dealing fire damage over time.
Increases the knockback dealt to mobs and players when hit.
Increases the damage of sweep attacks (Java Edition only).
Looting FAQ
What is the maximum level of Looting in Minecraft?
How do you get Looting in survival?
Which items can Looting go on?
Does Looting only work with a sword?
Does Looting increase rare drops like skulls?
Try these enchantments on Astroworld
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