| Aqua Affinity | 1 | Armor | Increases underwater mining speed to be the same as on land. | Standard |
| Bane of Arthropods | 5 | Melee | Increases damage dealt to arthropod mobs (spiders, cave spiders, bees, silverfish, endermites). | Standard |
| Blast Protection | 4 | Armor | Reduces explosion damage and knockback from explosions. | Standard |
| Breach | 4 | Special | Reduces the effectiveness of the target's armor, allowing the mace to ignore a portion of armor. | Standard |
| Channeling | 1 | Ranged | Summons a lightning bolt when a mob is hit with the thrown trident during a thunderstorm. | Standard |
| Curse of BindingCurse | 1 | Universal | Prevents the item from being removed from an armor slot once equipped (except by dying or breaking). | Treasure |
| Curse of VanishingCurse | 1 | Universal | Causes the item to disappear (be deleted) upon the player's death instead of dropping. | Treasure |
| Density | 5 | Special | Increases the damage dealt by the mace based on fall distance, adding extra damage per block fallen. | Standard |
| Depth Strider | 3 | Armor | Increases underwater movement speed. | Standard |
| Efficiency | 5 | Mining | Increases mining speed. When applied to an axe, increases the chance of stripping a log on use. | Standard |
| Feather Falling | 4 | Armor | Reduces fall damage and ender pearl teleportation damage. | Standard |
| Fire Aspect | 2 | Melee | Sets the target on fire when hit, dealing fire damage over time. | Standard |
| Fire Protection | 4 | Armor | Reduces fire damage taken and decreases burn time. | Standard |
| Flame | 1 | Ranged | Arrows shot from the bow are set on fire, igniting targets. | Standard |
| Fortune | 3 | Mining | Increases the number of drops from mining blocks like ores, crops, and gravel. | Standard |
| Frost Walker | 2 | Armor | Creates frosted ice blocks when walking over water. | Treasure |
| Impaling | 5 | Ranged | Increases trident damage against aquatic mobs (Java) or mobs in contact with water (Bedrock). | Standard |
| Infinity | 1 | Ranged | Prevents regular arrows from being consumed when shot. Requires at least one arrow in inventory. | Standard |
| Knockback | 2 | Melee | Increases the knockback dealt to mobs and players when hit. | Standard |
| Looting | 3 | Melee | Increases the amount and chance of mob drops when killing mobs. | Standard |
| Loyalty | 3 | Ranged | Causes the trident to return to the player after being thrown. | Standard |
| Mending | 1 | Universal | Uses experience orbs to repair the item instead of adding to the player's experience bar. | Treasure |
| Multishot | 1 | Ranged | Shoots 3 arrows or firework rockets at the cost of one, with a slight spread. | Standard |
| Piercing | 4 | Ranged | Arrows from crossbows pass through multiple entities. | Standard |
| Power | 5 | Ranged | Increases arrow damage from bows. | Standard |
| Projectile Protection | 4 | Armor | Reduces damage taken from projectiles (arrows, fireballs, tridents, etc.). | Standard |
| Protection | 4 | Armor | Reduces most types of damage taken. | Standard |
| Punch | 2 | Ranged | Increases the knockback of arrows shot from a bow. | Standard |
| Quick Charge | 3 | Ranged | Decreases the loading time of crossbows. | Standard |
| Respiration | 3 | Armor | Extends the time you can breathe underwater and improves underwater vision. | Standard |
| Riptide | 3 | Ranged | Launches the player in the direction they are facing when thrown while in water or rain. | Standard |
| Sharpness | 5 | Melee | Increases melee damage dealt to all mobs. | Standard |
| Silk Touch | 1 | Mining | Mined blocks drop themselves instead of their usual drops (e.g., stone instead of cobblestone). | Standard |
| Smite | 5 | Melee | Increases damage dealt to undead mobs (zombies, skeletons, wither, phantoms, etc.). | Standard |
| Soul Speed | 3 | Armor | Increases walking speed on soul sand and soul soil. | Treasure |
| Sweeping Edge | 3 | Melee | Increases the damage of sweep attacks (Java Edition only). | Standard |
| Swift Sneak | 3 | Armor | Increases sneaking speed while wearing enchanted leggings. | Treasure |
| Thorns | 3 | Armor | Reflects some damage back to attackers when hit. | Standard |
| Unbreaking | 3 | Universal | Increases item durability by giving a chance to not consume durability on use. | Standard |
| Wind Burst | 3 | Special | Creates a burst of wind on successful mace smash attack, launching the player back into the air. | Treasure |