ARMOR ENCHANTMENTS
Enchantments for helmets, chestplates, leggings, and boots that provide defense and mobility. 12 enchantments in this category.
Reduces most types of damage taken.
Reduces fire damage taken and decreases burn time.
Reduces explosion damage and knockback from explosions.
Reduces damage taken from projectiles (arrows, fireballs, tridents, etc.).
Reflects some damage back to attackers when hit.
Extends the time you can breathe underwater and improves underwater vision.
Increases underwater mining speed to be the same as on land.
Increases underwater movement speed.
Creates frosted ice blocks when walking over water.
Increases walking speed on soul sand and soul soil.
Increases sneaking speed while wearing enchanted leggings.
Reduces fall damage and ender pearl teleportation damage.
How the armor enchantments fit together
The 12 armor enchantments below go on boots, helmets, leggings and chestplates. At full strength they are Protection IV, Fire Protection IV, Blast Protection IV, Projectile Protection IV, Thorns III, Respiration III, Aqua Affinity I, Depth Strider III, Frost Walker II, Soul Speed III, Swift Sneak III and Feather Falling IV.
Boots take nine of them, helmets seven, leggings six and chestplates five.
Weight decides how often the table offers one rather than another: Protection sits at 10 and Thorns at 1, so on an item that takes both, Protection is drawn ten times as often.
Some of them refuse to share an item: Blast Protection, Fire Protection, Projectile Protection and Protection rule each other out, so one item carries exactly one of the four; Depth Strider and Frost Walker are mutually exclusive. An anvil turns the second one down instead of overwriting the first.
Room is the other limit. Counting everything that fits and not just the armor ones, a pair of boots holds nine enchantments at once out of the 13 it can take.
An enchanting table never offers Frost Walker, Soul Speed and Swift Sneak: those are treasure and turn up elsewhere. Frost Walker from loot chests and villager trades; Soul Speed from piglin bartering and bastion remnants; Swift Sneak from ancient city chests.
| Enchantment | Max level | Weight | Share |
|---|---|---|---|
| Protection | IV | 10 | 26.3% |
| Feather Falling | IV | 5 | 13.2% |
| Fire Protection | IV | 5 | 13.2% |
| Projectile Protection | IV | 5 | 13.2% |
| Aqua Affinity | I | 2 | 5.3% |
| Blast Protection | IV | 2 | 5.3% |
| Depth Strider | III | 2 | 5.3% |
| Frost Walker | II | 2 | 5.3% |
| Respiration | III | 2 | 5.3% |
| Soul Speed | III | 1 | 2.6% |
| Swift Sneak | III | 1 | 2.6% |
| Thorns | III | 1 | 2.6% |