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SPECIAL ENCHANTMENTS

Enchantments that fit exactly one item, such as the mace and the fishing rod. 6 enchantments in this category.

How the special enchantments fit together

The six special enchantments below go on maces, fishing rods and spears. At full strength they are Density V, Breach IV, Wind Burst III, Luck of the Sea III, Lure III and Lunge III.

Maces take three of them, fishing rods two and spears one.

Weight decides how often the table offers one rather than another: Density sits at 5 and Wind Burst at 2, so on an item that takes both, Density is drawn three times as often.

Some of them refuse to share an item: Breach and Density are mutually exclusive. An anvil turns the second one down instead of overwriting the first.

Room is the other limit. Counting everything that fits and not just the special ones, a mace holds five enchantments at once out of the six it can take.

An enchanting table never offers Wind Burst: that one is treasure and turns up elsewhere. Wind Burst from ominous vaults and trial chamber chests.

Draw weight per enchantment. The share is within this page; a real draw also includes everything else the item accepts.
EnchantmentMax levelWeightShare
DensityV527.8%
LungeIII527.8%
BreachIV211.1%
Luck of the SeaIII211.1%
LureIII211.1%
Wind BurstIII211.1%

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