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Luck of the Sea

Increases the chance of reeling in treasure while fishing and lowers the chance of junk.

Overview

Luck of the Sea is a rare special enchantment in Minecraft. Luck of the Sea changes what the rod pulls up, not how often it pulls. Every catch is a single draw from a table with three entries: junk, treasure and fish. Junk carries a negative quality value and treasure a positive one, so the luck this enchantment adds pushes junk down and treasure up in the same roll.

Its opening level already delivers a noticeable boost (7.1% treasure and 8.1% junk in open water), and it climbs from there to a maximum of level 3 (III) on your fishing rod.

Max Level
3 (III)
Applicable To
Fishing Rod
Rarity
Rare
Category
Special
Added In
1.7.2

Effects Per Level

ILevel 1: 7.1% treasure and 8.1% junk in open water
IILevel 2: 9.2% treasure and 6.1% junk in open water
IIILevel 3: 11.3% treasure and 4.1% junk in open water

Max Level & Effect Scaling

Luck of the Sea tops out at level 3, shown as III on the fishing rod, and the gap between the levels is where the enchantment's character really lives.

A bare rod draws from 10 junk, 5 treasure and 85 fish. Level I turns that into 8, 7 and 84, level II into 6, 9 and 83, level III into 4, 11 and 82. Treasure therefore climbs from 5% to 11.3% while junk drops from 10% to 4.1%, and fish stay between 84.5% and 85% at every level: the enchantment trades junk for treasure and leaves the food alone.

Compatible Items

Compatibility & Conflicts

Luck of the Sea fits exactly one item (the fishing rod), and nothing else will accept it, so it is a dedicated fishing rod enchantment through and through.

Luck of the Sea has no exclusivity conflicts at all, so you can layer it onto a fishing rod alongside every other enchantment that fishing rod accepts without having to give anything up.

How to Obtain

Enchanting TableAnvilLoot ChestVillager TradingFishing

How to Get It

Luck of the Sea can be rolled directly at an enchanting table, where the level you pay and the enchantability of a fishing rod together decide which level of it you can be offered, up to III. When the enchanting table refuses to offer Luck of the Sea, the same enchantment is available as a book from loot chest, villager trading and fishing for anvil application.

Its selection weight of 2 makes Luck of the Sea a rare roll: it surfaces only now and then on a fishing rod, so you may need to re-roll several times or simply trade a villager for the book.

What the Table Has to Roll

The numbers below are for a fishing rod, which carries enchantability 1, the lowest value in the game. The table adds nothing on top of your experience level for it, so the power here is your level plus one, give or take 15%.

23% of level 30 rolls produce a power inside the window for Luck of the Sea III.

LevelEnchanting powerAt a level 30 slot
I15 to 23never
II24 to 3277%
III33 to 8323%

Applying the book on an anvil costs 4 levels per enchantment level, before the anvil adds its own charge for the work you have already done to the item.

Tips & Best Combinations

Worth it if you fish for the treasure pool rather than for food. The six treasure items are equally likely once treasure wins the draw, so at level III a nautilus shell, a saddle, a name tag, a bow, a rod or an enchanted book each turns up in 1.9% of catches, against 0.8% on an unenchanted rod. That is roughly one nautilus shell every 53 catches instead of every 120. For cod and salmon it does nothing.

For the strongest setup, pair Luck of the Sea with Lure, Unbreaking and Mending: the durability enchantments in particular keep the item alive long enough to make the investment worthwhile.

A practical note: only the fishing rod accepts it. Each level adds one point of luck to the fishing draw, which raises the treasure weight and lowers the junk weight in the same roll: unenchanted the split is 10 junk, 5 treasure and 85 fish out of 100, at level III it is 4, 11 and 82 out of 97. Fish stay near 85% at every level, so the enchantment trades junk for treasure rather than making you catch more. Treasure only enters the draw when the bobber sits in open water.

Related Enchantments

Luck of the Sea FAQ

What is the maximum level of Luck of the Sea in Minecraft?
Luck of the Sea reaches a maximum of level 3 (III) on a fishing rod, which is the highest you can get legitimately without commands or external tools.
How do you get Luck of the Sea in survival?
The easiest source of Luck of the Sea is the enchanting table. Which level it may offer depends on the power the table rolls, which is the experience level you spend plus a bonus drawn from the item's own enchantability. Failing that, the book version of Luck of the Sea can be found through loot chest, villager trading and fishing and joined to your fishing rod on an anvil.
Which items can Luck of the Sea go on?
Just the fishing rod: Luck of the Sea is exclusive to it in vanilla, and you will not be able to apply the enchantment to anything else.
Does Luck of the Sea make fish bite faster?
No. It only changes what the draw produces, never the wait before a bite. Shortening the wait is Lure's job. Fish also stay at roughly 85% of catches at every level, so the rod does not land more food either: what shifts is the 10% junk on a bare rod becoming 4.1% junk and 11.3% treasure at level III.
What counts as treasure while fishing?
Six items with equal weight: a name tag, a saddle, a nautilus shell, a bow, a fishing rod and a book enchanted at level 30. The treasure entry is only in the draw while the bobber sits in open water, so fishing in a one block hole or under an overhang removes it completely no matter how high the enchantment is.
Can a fished-up book carry Luck of the Sea itself?
Yes. The book in the treasure pool is enchanted at level 30 from the pool of enchantments that appear in random loot, and Luck of the Sea is in it because it is not a treasure enchantment. The same reason puts it on enchanting tables, in loot chests and on librarian trades.

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