RANGED ENCHANTMENTS
Enchantments for bows, crossbows, and tridents that improve projectile performance. 11 enchantments in this category.
Increases arrow damage from bows.
Increases the knockback of arrows shot from a bow.
Arrows shot from the bow are set on fire, igniting targets.
Prevents regular arrows from being consumed when shot. Requires at least one arrow in inventory.
Shoots 3 arrows or firework rockets at the cost of one, with a slight spread.
Arrows from crossbows pass through multiple entities.
Decreases the loading time of crossbows.
Causes the trident to return to the player after being thrown.
Launches the player in the direction they are facing when thrown while in water or rain.
Summons a lightning bolt when a mob is hit with the thrown trident during a thunderstorm.
Increases trident damage against aquatic mobs (Java) or mobs in contact with water (Bedrock).
How the ranged enchantments fit together
The 11 ranged enchantments below go on bows, tridents and crossbows. At full strength they are Power V, Punch II, Flame I, Infinity I, Multishot I, Piercing IV, Quick Charge III, Loyalty III, Riptide III, Channeling I and Impaling V.
Bows take four of them, tridents four and crossbows three.
Weight decides how often the table offers one rather than another: Piercing sits at 10 and Infinity at 1, so on an item that takes both, Piercing is drawn ten times as often.
Some of them refuse to share an item: Multishot and Piercing are mutually exclusive; Riptide rules out both Channeling and Loyalty. An anvil turns the second one down instead of overwriting the first.
Room is the other limit. Counting everything that fits and not just the ranged ones, a bow holds six enchantments at once out of the seven it can take.
All 11 come straight out of an enchanting table, so none of them needs a chest or a trade first.
| Enchantment | Max level | Weight | Share |
|---|---|---|---|
| Piercing | IV | 10 | 23.8% |
| Power | V | 10 | 23.8% |
| Loyalty | III | 5 | 11.9% |
| Quick Charge | III | 5 | 11.9% |
| Flame | I | 2 | 4.8% |
| Impaling | V | 2 | 4.8% |
| Multishot | I | 2 | 4.8% |
| Punch | II | 2 | 4.8% |
| Riptide | III | 2 | 4.8% |
| Channeling | I | 1 | 2.4% |
| Infinity | I | 1 | 2.4% |