Skip to main content

MELEE ENCHANTMENTS

Enchantments for swords, axes, and close-combat weapons that increase damage or add special effects. 7 enchantments in this category.

How the melee enchantments fit together

The seven melee enchantments below go on swords and axes. At full strength they are Sharpness V, Smite V, Bane of Arthropods V, Fire Aspect II, Knockback II, Looting III and Sweeping Edge III.

Swords take seven of them and axes three.

Weight decides how often the table offers one rather than another: Sharpness sits at 10 and Sweeping Edge at 2, so on an item that takes both, Sharpness is drawn five times as often.

Some of them refuse to share an item: Bane of Arthropods, Sharpness and Smite rule each other out, so one item carries exactly one of the three. An anvil turns the second one down instead of overwriting the first.

Room is the other limit. Counting everything that fits and not just the melee ones, a sword holds eight enchantments at once out of the ten it can take.

All seven come straight out of an enchanting table, so none of them needs a chest or a trade first.

Draw weight per enchantment. The share is within this page; a real draw also includes everything else the item accepts.
EnchantmentMax levelWeightShare
SharpnessV1032.3%
Bane of ArthropodsV516.1%
KnockbackII516.1%
SmiteV516.1%
Fire AspectII26.5%
LootingIII26.5%
Sweeping EdgeIII26.5%

Other Categories