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Unbreaking

Increases item durability by giving a chance to not consume durability on use.

Overview

Unbreaking is an uncommon general-purpose enchantment in Minecraft 1.21. Unbreaking makes gear last longer by giving each use a chance to skip consuming any durability, so an item effectively survives far more actions before it breaks.

Its opening level already delivers a noticeable boost — ~50% chance to not lose durability (tools), ~60% for armor — and it climbs from there to a maximum of level 3 (III) on almost any piece of gear.

Max Level
3 (III)
Applicable To
Sword, Pickaxe +13
Rarity
Uncommon
Category
Universal
Added In
1.0

Effects Per Level

ILevel 1: ~50% chance to not lose durability (tools), ~60% for armor
IILevel 2: ~67% chance to not lose durability (tools), ~73% for armor
IIILevel 3: ~75% chance to not lose durability (tools), ~80% for armor

Max Level & Effect Scaling

Unbreaking tops out at level 3, shown as III on the gear, and the gap between the levels is where the enchantment's character really lives.

For tools the chance to save durability is 100 divided by (level + 1), so Unbreaking III roughly quadruples a tool's working life. Armor uses a more generous formula, saving durability about 80% of the time at level III, because armor is hit so often.

Compatible Items

Compatibility & Conflicts

Unbreaking is about as universal as enchantments come — it goes on sword, pickaxe, axe, shovel, hoe, bow, crossbow, trident, fishing rod, helmet, chestplate, leggings, boots, elytra and mace, which is to say nearly every durable item you own can run it, making it a default consideration on any new piece of gear.

Unbreaking has no exclusivity conflicts at all, so you can layer it onto an item alongside every other enchantment that item accepts without having to give anything up.

How to Obtain

Enchanting TableAnvilLoot ChestVillager Trading

How to Get It

Unbreaking can be rolled directly at an enchanting table, where reaching its top level of III on any tool, weapon or armor piece generally wants a fully bookshelf-powered table at roughly level 5. Should the table prove stingy with Unbreaking, you can instead source the book from loot chest and villager trading and anvil it on.

Its selection weight of 5 makes Unbreaking an uncommon roll: it appears with middling frequency when enchanting any tool, weapon or armor piece — common enough to plan around, but not guaranteed on any given roll.

Tips & Best Combinations

Belongs on virtually everything — every tool, weapon and armor piece benefits. It is the natural partner to Mending: Unbreaking slows how fast durability drops, and Mending tops it back up, so together they keep good gear effectively permanent.

For the strongest setup, pair Unbreaking with Mending, Efficiency, Sharpness and Protection — the durability enchantments in particular keep the item alive long enough to make the investment worthwhile.

Keep in mind: for tools: chance to not lose durability = 100/(level+1). For armor: chance to not lose durability = 60 + (40/(level+1)). Effectively multiplies item lifetime by level+1 for tools.

Related Enchantments

Unbreaking FAQ

What is the maximum level of Unbreaking in Minecraft?
Unbreaking reaches a maximum of level 3 (III) on any tool, weapon or armor piece, which is the highest you can get legitimately in 1.21 without commands or external tools.
How do you get Unbreaking in survival?
The easiest source of Unbreaking is the enchanting table — a bookshelf-maxed table can offer level III from about experience level 5. If the rolls go against you, look for the Unbreaking book among loot chest and villager trading, then apply it with an anvil.
How much longer does Unbreaking III make a tool last?
About four times as long on average for tools, since each use has roughly a one-in-four chance of consuming durability. Armor lasts even longer proportionally, because it uses a separate, more favourable formula.
Should I use Unbreaking with Mending?
Yes — they are the classic combination. Unbreaking reduces how quickly durability is spent, and Mending repairs the item with experience, so the two together can keep a tool or armor piece intact almost indefinitely.

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