BEST ENCHANTMENTS FOR TRIDENT
The optimal enchantment setup for your Minecraft trident.7 enchantments are compatible with this item.
Recommended Combination
Essential
Recommended
Optional
Choose between Loyalty (trident returns) and Riptide (player launches). They are incompatible. Channeling (lightning) is incompatible with Riptide. Impaling V adds massive damage to aquatic mobs.
All Compatible Enchantments (7)
Summons a lightning bolt when a mob is hit with the thrown trident during a thunderstorm.
Causes the item to disappear (be deleted) upon the player's death instead of dropping.
Increases trident damage against aquatic mobs (Java) or mobs in contact with water (Bedrock).
Causes the trident to return to the player after being thrown.
Uses experience orbs to repair the item instead of adding to the player's experience bar.
Launches the player in the direction they are facing when thrown while in water or rain.
Increases item durability by giving a chance to not consume durability on use.
Which trident to enchant
Of these 7, 6 fit on a trident at the same time. The rest of the list is alternatives, not extras.
There is one trident in the game and its enchantability is 1, the lowest value anything carries. The bonus a table rolls on top of your experience level comes from that number, so here your level is very nearly the whole enchanting power. It takes 250 uses before it breaks.
| Item | Durability | Enchantability |
|---|---|---|
| Trident | 250 | 1 |
Trident enchantments: Loyalty, Riptide, Channeling and Impaling
A trident can't be crafted. It comes from a vault once in a while and otherwise from drowned, and only from the few that spawn holding one: in Java a drowned drops its trident 8.5% of the time when a player or a tamed wolf kills it, plus 1% per level of Looting. It hits for 9 up close and 8 when thrown, has 250 durability and an enchantability of 1, and the level 30 slot still rolls Loyalty III, Riptide III and Impaling V.
Riptide is the fork in the road, because it rules out both Loyalty and Channeling. A Loyalty trident flies back to you after it hits a block or a mob, faster with each level. A Riptide trident only leaves your hand while you stand in water or rain, and then it takes you along: 21 blocks at Riptide III in rain or while standing in water, and 15 fully underwater. In a biome where it never rains, a Riptide trident can't be thrown at all.
Channeling calls down lightning when a thrown trident hits a mob or a lightning rod during a thunderstorm, as long as the target has open sky above it. The strike turns a creeper into a charged creeper, a pig into a zombified piglin, a villager into a witch and a red mooshroom into a brown one. Impaling adds 2.5 damage per level, 12.5 at Impaling V, but in Java only against aquatic mobs such as guardians, squid, dolphins, turtles and axolotls. Drowned don't count. Bedrock applies it to any mob that is in water or rain.
Enchanting Cost Notes
Anvil Costs: Each time you combine items on an anvil, the prior work penalty increases. Plan your enchantment order to minimize total XP cost.
Order Matters: Combine the most expensive enchantments first, then add cheaper ones. This keeps anvil costs lower overall.
XP Limit: Anvil operations are capped at 39 levels in survival mode. If the cost exceeds this, you need to restructure your combination order.