BEST ENCHANTMENTS FOR BOOTS
The optimal enchantment setup for your Minecraft boots.13 enchantments are compatible with this item.
Recommended Combination
Recommended
Optional
Feather Falling IV is essential for reducing fall damage. Choose between Depth Strider (faster swimming) and Frost Walker (walk on water) as they are incompatible. Soul Speed is great for Nether travel.
All Compatible Enchantments (13)
Reduces explosion damage and knockback from explosions.
Prevents the item from being removed from an armor slot once equipped (except by dying or breaking).
Causes the item to disappear (be deleted) upon the player's death instead of dropping.
Increases underwater movement speed.
Reduces fall damage and ender pearl teleportation damage.
Reduces fire damage taken and decreases burn time.
Creates frosted ice blocks when walking over water.
Uses experience orbs to repair the item instead of adding to the player's experience bar.
Reduces damage taken from projectiles (arrows, fireballs, tridents, etc.).
Reduces most types of damage taken.
Increases walking speed on soul sand and soul soil.
Reflects some damage back to attackers when hit.
Increases item durability by giving a chance to not consume durability on use.
Which boots to enchant
Of these 13, 9 fit on a pair of boots at the same time. The rest of the list is alternatives, not extras.
Which of the 6 boots you enchant changes what the table offers. Golden Boots carries enchantability 25 where Netherite Boots has 15, so gold buys better rolls for the same levels and pays for it in wear: 91 uses against 481.
| Item | Durability | Enchantability |
|---|---|---|
| Leather Boots | 65 | 15 |
| Chainmail Boots | 195 | 12 |
| Iron Boots | 195 | 9 |
| Golden Boots | 91 | 25 |
| Diamond Boots | 429 | 10 |
| Netherite Boots | 481 | 15 |
Boot enchantments for falls, water and soul sand
Feather Falling takes 12% per level off fall damage, 48% at Feather Falling IV, and it also counts for ender pearl landings and for hitting the ground with an elytra. It stacks with Protection toward the same 80% cap, and a full set of Protection IV with Feather Falling IV boots already reaches that cap against falls.
Depth Strider and Frost Walker exclude each other. Depth Strider III lets you swim as fast as you walk on land. Frost Walker freezes still water into frosted ice around you while you walk, in a radius of 3 blocks at level I and 4 at level II, lets the ice melt again behind you, and keeps magma blocks from hurting you. It is treasure, so it comes from librarians, fishing, and chests in jungle temples and strongholds.
Soul Speed only works on soul sand and soul soil, where it ignores their slowdown and wears the boots down a little as you run. It never comes from a table, a villager or a fishing rod: piglins barter it on books and iron boots, and bastion chests hold it on books and golden boots.
Enchanting Cost Notes
Anvil Costs: Each time you combine items on an anvil, the prior work penalty increases. Plan your enchantment order to minimize total XP cost.
Order Matters: Combine the most expensive enchantments first, then add cheaper ones. This keeps anvil costs lower overall.
XP Limit: Anvil operations are capped at 39 levels in survival mode. If the cost exceeds this, you need to restructure your combination order.